Change of Mains PDF Print E-mail
Written by Mortigen   
Tuesday, 04 October 2011 23:56
We've had a few folks recently talking about, gearing up, and planning to change mains. So that the regular characters are not disadvantaged by a player switching, we have decided to put a short (ahem, I know) policy so that there is no confusion, and minimal frustration. Typically we'll chat about the impact and actions needed by a change to make sure nobody is missing out or badly affected, and then go for it.

The goal overall is to allow people to play the class and role they desire, this policy is about ensuring the method of change, actions needed, and consequence of that change are clear and up front; and consistent. We have not (to my knowledge) been prescriptive about this till now.

So how to change your Raid character?
  • You formally tell either the raid lead or an officer.
  • The change is not effective until it is acknowledged and agreed by the Officers, and you are told that it is accepted. The discussion behind the scenes might take time, so please be tolerant.

Action/Benchmark:
  • You acknowledge that you will be required to play your old character as the Raid Lead requires, as the Raid composition needs to be handled. i.e. The shift is not automatic, and we may not be able to replace your role at the drop of a hat.
  • This will continue for as long as we need to replace your old role. Hopefully not too long.
  • You don't change main until your new character is properly geared. This means that they must be geared as close to the current leading characters (ilevel etc) as possible. It is up to you to gear up your character outside the raids.
  • You don't change until you know how to play the new class properly and well. We do not want people missing key abilities just because they are "new". It is up to you to learn how to play properly outside of the raids.
  • The officers and raid lead will do all they can (within reason) to get your new character into the runs, and to recruit to fill the gap this change might create.


Consequences:
A - Lower Loot Priority

  •  All of your characters (both the old character and the new) do not get loot priority. In affect your position on the SK list is moot, you are always bottom of the list.
  • This means you get loot when all main characters do not want it, regardless of main or offset.
  • I know that seems harsh but it is in place so that your old character will not get gear above anyone else, and your new toon is not upgraded just because you decided to switch.
  • We do not want people switching, so this consequence is in place to remove loot as a motivator for switching.
  • Your "new" main does not get loot from the GBank, any random Patterns, or special drops like Embers and such durig this period.

B - Lower Raid Priority

  • By switching you might be making life better, or far worse for the rest of the team. And if everyone switched the composition would be stuffed. We've seen what happens when a raider quits many times, and its always a bit of a bitch.
  • This means you may not be taken, if it suits the composition. Raid Lead's choice is final, and being dramatic about it will only make the situation worse.


C - When Does it end?

  • After a time your new character is made a permanent main, and you get back into the regular rules.
  • You return to your normal position in the SK list.
  • That time is participation in two full cycle of raids. eg. You attend two weeks of raiding. The participation in the two full cycles means the team gets to see how that new character is used in raid, and the toon contributes as much as anyone else.


Creating a policy was not something that was entirely fun, and the person switching should really accept these types of constraints as normal in a Raiding guild. Nothing above is surprising, and if anything it is somewhat lenient toward the person switching.

The focus and reason for the policies is to ensure that the team can keep playing with minimal disruption and disadvantage.

It should be pretty obvious if you read between the lines that a new character is not significantly disadvantaged by this, as they can still get loot, but only when an existing main does not need it. The period of chanme is also short, so that the overall team can progress too. It is a balance that is difficult to reach. Given how short a time the switch is, and how friendly the raid team are about helping each other, it should have low impact.

If you have questions or need clarification, please let me know.

Mortigen // Andrew

Last Updated on Wednesday, 05 October 2011 00:48